呢篇野講得好:
"Historically, most control decks have either tried to keep the board reasonably stable for five or so turns before deploying an insurmountable threat or played a long game of attrition, grinding the opponent out of cards. Why aren’t those plans working?"
"
What you can’t do is play a creature that dominates the board the same
way Keiga and Meloku did in 2005. Your opponents all have their own
removal spells, and if all you are doing is killing their animals up
until you deploy, say,
Baneslayer Angel, your man is going to make all of their removal spells live."
"
Cruel Ultimatum is removal-proof, but it’s much harder to cast after the rotation of Vivid lands, and decks have evolved to withstand
Cruel Edict +
Mind Twist."
"
Since tap-out control decks don’t have anything to tap out for, control
decks have to look to fight a war of attrition. However, Standard
doesn’t have any powerful raw card draw beyond
Mind Spring, and
it’s hard to get away with spending a ton of mana on Mind Spring in lieu of affecting the board. "
"The spot removal is really good, true, but
you don’t win games by
trading one-for-ones against decks with fewer lands and Blightnings."
"Compare
Ranger of Eos
to Courier’s Capsule. For four mana, the control deck gets two random
cards. The aggro deck gets a 3/2 and two spells.
Aggro decks can
generate tempo and card advantage simultaneously, while control decks
have to choose one or the other."